![]() ![]() ![]() ![]() Here are a couple of "re-posts" that I did and that could help people struggling with IMPORTING and OPTIMIZING 3d models for his use on SGB: Even a lot of veteran users of SGB, like Jackson, Jacob, Phimput, Wulf, and many more, published tutorials, free-assets to download and study, etc. There are a lot of videos and material that can be used to learn. It's not easy but with the proper focus and time invested anybody can learn the "HOW-TO" process. I think I'm going to prepare a PDF or a simple guide to help new users to understand the process -I need to organize the info and prepare the document. I invested these past months studying how to create 2D and 3D characters, buildings, etc, and a lot of time testing and experimenting with a lot of tools that can help A LOT the workflow and pipeline of production of 2D/3D stuff. Hello While it's true that one of the strongest features of SGB is the possibility to create and import you own assets, that per itself is not an easy task, no matter if you are preparing 2D assets or 3D assets, at the end you will need to reach a very technical knowledge and mastery of the "workflow" and "pipeline" implemented to create 2D/3D models (with the correct size, align, format, etc.), otherwise it will be a pain in the **** to be working around in "blind mode" without having a clue what we need to do achieve "X" or "Y" goal. ![]()
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